Tech Tree (SEIV)

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Applied Science

  • Rock Planet Colonization
  • Ice Planet Colonization
  • Gas Giant Colonization
  • Ship Construction
  • Base Construction
  • Fighters (Requires Construction 1)
  • Troops (Requires Construction 1)
  • Mines (Requires Construction 1)
  • Weapon Platforms
  • Satellites
  • Space Yards
  • Cargo
  • Repair
  • Resupply
  • Propulsion
  • Armor (Requires Chemistry 1)
  • Shields (Requires Physics 1)
  • Cloaking (Requires Physics 3)
  • Sensors (Requires Physics 1)
  • Scanners (Requires Physics 2)
  • Combat Support (Requires Military Science 1)
  • Computers (Requires Industry 1)
  • Resource Manipulation (Requires Chemistry 2)
  • Minerals Extraction
  • Organics Extraction
  • Radioactives Extraction
  • Stellar Manpulation (Requires Astrophysics 1)
  • Applied Research
  • Applied Intelligence
  • Medical Technology (Requires Biology 1)
  • Organic Technology (Requires Organic Engineering 1)
  • Psychic Technology (Requires Psychic Studies 1)
  • Religious Technology (Requires Religious Studies 1)
  • Temporal Technology (Requires Temporal Studies 1)
  • Crystalline Technology (Requires Crystallurgy 1)
  • Planet Utilization (Requires Planetary Engineering 1)
  • Advanced Military Science (Requires Military Science 2)
  • Applied Political Science (Requires Psychology 1)
  • Gravitational Technology (Requires Astrophysics 2)
  • Stellar Harnessing (Requires Astrophysics 1)
  • Drones

Theoretical Science

  • Astrophysics
  • Biology
  • Chemistry
  • Construction
  • Crystallurgy (Requires Crystallurgy race trait)
  • Industry
  • Military Science
  • Organic Engineering (Requires Organic Manipulation race trait)
  • Physics
  • Planetary Engineering
  • Psychic Studies (Requires Psychic race trait)
  • Psychology
  • Religious Studies (Requires Deeply Religious race trait)
  • Temporal Studies (Requires Temporal Knowledge race trait)

Weapon Technology

  • Energy Stream Weapons (Requires Physics 1)
  • Energy Pulse Weapons (Requires Physics 1)
  • Missile Weapons
  • Projectile Weapons
  • Torpedo Weapons (Requires Military Science 1)
  • High-Energy Discharge Weapons (Requires Propulsion 7)
  • Phased-Energy Weapons (Requires Physics 2)
  • Point-Defense Weapons (Requires Military Science 1)
  • Shield Damaging Weapons (Requires Shields 4)
  • Tractor\Repulser Weapons (Requires Astrophysics 1)
  • Weapon Overloading Weapons (Requires Military Science 2)
  • Engine Overloading Weapons (Requires Propulsion 4)
  • Gravitational Weapons (Requires Astrophysics 2)
  • Warp Weapons (Requires Physics 4)
  • Biological Weapons (Requires Biology 1)
  • Planetary Weapons
  • Ship Capture (Requires Military Science 2)
  • Temporal Weapons (Requires Temporal Studies 2)
  • Psychic Weapons (Requires Psychic Studies 2)
  • Computer Combat (Requires Computers 4)
  • Null-Space Weapons (Requires Astrophyics 4)
  • Organic Weapons (Requires Organic Engineering 1)
  • Crystalline Weapons (Requires Crystallurgy 1)
  • Troop Weapons (Requires Troops 1)
  • Explosive Warheads
  • Smaller Weapons

Unique Discoveries

These technologies are gained by colonizing planets with ruins.

See also