Talk:Modding Tutorials (SEV)

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Why was the article broken up into pieces? Is it not more useful as an index, where all of the files can be gotten to directly, rather than having to drill down into more sub-articles? Fyron 12:41, 30 March 2008 (EDT)

In response to your Question (Why I broke them up)

Fyron, I don't agree that it was more useful as an index. It is supposed to be a tutorial, and it is not tutoring anything. That is what I was building. The index is provided in the manual. I didn't get rid of it, I moved it so that there was room for the tutorials I was building. I apologize if I was stepping on anyone's toes, but neither the page nor the talk was active.

If you're open, this is what I was planning for tutorials:

  • Basic guides to all of the files (which looks already planned)
  • Instructions/Recommendations for fully creating a Quadrant Map. (topics include incorporating a system, new star, etc.)
  • Instructions/Recommendations on how to create Facilities (of several different types, progressions, etc.)
  • Instructions/Recommendations for how to create a new tech tree branch.
  • Details on advanced, little known quirks on fields like Requirement
  • Limitations on Scoped Activities.

While the Index may be useful on the front page, was it necessary to get rid of the links to the other content I was helping to provide? I would really like to contribute information and help build the knowledgebase here. It is already sparse. If what I provided was not satisfactory, how may I be of use?


I thought that I kept all of the information you added. Did I miss something? It was not my intention to remove information, only to restore the article link indexes.

There is no problem with adding extra information to it or tutorials with more general information than file parameters, but I still think it should have an index right on the opening page so that people looking for specific information can find it faster.

(By the way, if you type four tildes (~), it will fill in your name and the time automatically.)

Fyron 19:30, 2 April 2008 (EDT)

I apologize. I was a little sensitive about all the work I put into that, so I haven't been on in a bit. There is a lot missing from what was there. I had made a full data files page even categorizing and explaining all of the files. You can take a look at it <a href="">here</a>. I could put this on the main page, but I originally thought a link would be good enough (because of the length). The links to the other pages that I made were teaching about concepts and are also linked to.

Fuzzical Logic 06:42, 8 April 2008 (EDT)

Were you planning to reintegrate the page(s)? Probably best to brand them as "Newbie Tutorials" or "Introductory Tutorials" or so, and link them before the file lists from the main article.

Fyron 02:11, 16 April 2008 (EDT)

I have a question. When editing the planet files, is there a planet file for ringworlds and sphereworlds?

Spartan1273 01:50, 19 January 2011 (EDT)

What is a "planet file?" The .x model files? If so, ringworlds have their own models. I think, but am not certain, that sphereworlds just use the regular planet model with a texture (since they are just big spheres anyways).

Fyron 02:52, 19 January 2011 (EST)