Talk:Manual (SEV)

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SEV WikiManual development

Has there been any extensive work done in the SEV Manual lately? I can imagine filling all categories with relevant text and helpful content is a time-consuming work... I myself am a very new SEV player, thus cannot be of much help yet, but I hope I can put something here and there with time...

I have not played SEIV before, so I can't say if any heavy part from the SEIV Manual can be copied and pasted here (if it was not done already?) and tweaked afterwards.

If there is any manual (not-much-game-wise-yet) work to be done here, I can be of some help! (For now I will create subpages where only the main sections exist - split to headers - and copy the text from the long pages to subpages) --Joe 06:13, 10 February 2009 (EST)

  • There has not been much extensive work done on the manual lately, no. Many of the core game mechanics of SE5 are the same as in SE4, but some of them have subtle alterations that make wholesale manual copying tricky. -- Fyron 13:11, 12 February 2009 (EST)

SEV Setup

We need a Technical Troubleshooting / SEV Setup section (probably in the first place). Is it possible to add it without messing up the whole Manual order?--BlueTemplar 17:01, 19 November 2007 (EST)

Economics

  • The Table of Contents needs a section for "Economics". In it, there would be a discussion of resources (Mineral, Organic, Radioactive). In addition to maintenance costs, auxiliary ongoing costs exist in the form of Supplies and Ordinance, required for ongoing fleet operations. Also, population growth, and possibly other factors are involved in production and use of resources.
  • Sounds entirely reasonable. Bear in mind that the list of topics on Manual (SEV) is a simple copy/paste from Manual (SEIV) so it's bound to need changes. Trying to adhere rigidly to that would be pretty ridiculous. If you think an economy section is needed (and it sounds like a reasonable idea to me) then I say just go ahead and make one. Need to get the ball rolling with some content. If we do, then there is a chance we can achieve wikical mass by the time SEV proper is released. Dogscoff 10:43, 25 September 2006 (BST)
  • Please feel free to start over from scratch if you want to. Since there is no content yet, there isn't a pressing need to discuss it in this talk page yet. I just copied and pasted the current structure from the SEIV FAQ to give us all a general idea of what might be needed. To be honest, I think it's a horrible structure, so please feel free to delete it and start over with something original. Just keep in mind, once people start creating pages for it, that it's just common etiquite to not delete someone else's work, otherwise, add whatever info you deem relevant to your heart's content. Thanks for joining the editing team! inigma 01:52, 27 September 2006 (BST)

Sub-subsections

  • I'm not sure it's a good idea to have sub-subsections (eg: 1.2.3.4, 1.2.3). The SE4 FAQ was originally like that, but it was really ugly in Wiki form. Thus, I merged all sub-subsections into the one main article for the topic (so that it only goes as deep as 1.2, 1.3). Fyron 22:26, 23 October 2006 (BST)
  • It looks OK to me (for the moment). Which part do you think was ugly? Was it just the numbers, or the different levels of indentation? --RogerN 15:06, 24 October 2006 (BST)
    • Mostly the numbers. Fyron 19:38, 24 October 2006 (BST)
      • How about we use the wiki's built-in numbering? e.g., use #, ##, ###, etc... to prefix each line. It looks much less cluttered:
  1. Introduction
    1. Where can I purchase Space Empires V?
  2. Game Setup
    1. Map
    2. Empires
      1. Empire Details
      2. Race Details
        1. Home Planet
      3. Government Type
      4. Society Type
      5. Racial Traits
      6. Starting Technology
      7. History
    3. Game Options
    4. Multiplayer Options
    5. Victory Conditions

--RogerN 20:26, 24 October 2006 (BST)

  • Addendum: The reason I reorganized the Game Setup section was because, in its previous form, it didn't resemble the flow of screens through which the user progresses when creating a new game. I'm assuming that's because the previous layout was copied from the SEIV manual, and SEV has a different Game Setup process. I plan on filling in this stuff eventually; but I need to consult the actual game to get a list of game options, because the official PDF manual is wrong/incomplete. --RogerN 15:09, 24 October 2006 (BST)
  • Hmm... then we'd have to take the number display out of the FAQ (manual) nav box template too (which isn't really a problem, as I have tried to steer it away from numbered articles and use just names). But the real question is, do all of those things need their own articles? Beyond the cosmetics, the real problem with sticking to the FAQ scheme was that each subsubsection article was tiny, generally a paragraph or two. Fyron 22:46, 24 October 2006 (BST)