Supply and Resupply (SEIV)

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FAQ (SEIV)

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Supply and Resupply

Supplies are required for ships, fighters and drones to operate correctly. Supplies are used for ship movement, firing weapons, raising shields, cloaking devices and stellar manipulation. If a ship is out of supplies, it won't be able to raise its shields, fire its weapons, use its cloaking device, perform stellar manipulation and its movement will be reduced to a meagre maximum of one sector per turn. Fighters and drones that run out of supply are destroyed.

Supplies are stored in a ship's engines and any Supply Storage components it may have. Planets, mines, satellites, weapon platforms and troops do not require supplies per se; they always have unlimited supplies and can't run out. Bases also have unlimited supply in the unmodded game, but they can be modded to be supply dependant.

To Resupply a ship, pass a planet that has a resupply depot. If you make a full stop to the next turn you get a full resupply, if you just touch and go you will get a full resupply. Alternatively, fleet your ship with other ships that have supplies to share. Supplies can also be harvested from stars, as long as the ship has the necessary components.

Bonus engine movement and the solar sail does cause supplies to be used. To calculate supply usage for ship movement, it's (Total_Movement) * (Total_Engine_Supplies_Used). ___________ fix this.

Ok, I confirmed that the fighter resupply bug is inherent to unmodded SE4 Gold at least in v1.84. A fighter stack will not be resupplied at a Resupply Depot if the RD is on a moon. They get resupplied fine if the RD is not on a moon. This has been reported to MM.

Researching "Supply" gives you Supply Pods and ultimately the Quantum Reactor.

Q: How do I use an Emergency Resupply Pod? Q: ______________________

___________ fighter resupply at planets and carriers


Preceded by:
Ship Management
Manual (SEIV)
Section 5.4
Followed by:
Repairs and Retrofitting


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