Strategy Guide (SEIV)

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Strategy Guide for Space Empires IV

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Strategy Guide Template (SEIV)

Strategy Guide for Space Empires IV

0.0 Before You Begin

0.1 WARNING
0.2 Disclaimer
0.3 Introduction
0.4 Known Bugs for SEIV

1.0 Getting Started

1.1 Beginner's Game Tips
1.1 In The Beginning
1.2 General observations and recommendations
1.3 Must have technologies
1.4 Combat tips
1.5 Opinion
1.6 Basic Strategy

2.0 The First Fifty Turns

2.1 Facilities
2.2 Colonies
2.3 Ships, Satellites, etc
2.4 Warp points
2.5 Exploration
2.6 Research Strategies
2.7 Weapon Research Comparisons
2.8 Remote Mining
2.9 Riot Control

3.0 First Contact

3.1 MEE
3.2 Politics & Anger
3.3 Treaties

4.0 System Defense

4.1 Controlling Costs
4.2 Restricting System Access
4.3 Minefields
4.4 Fighters in Defense
4.5 Buying Time

5.0 Projecting Your Influence

5.1 Fleet Operations
5.2 Mine Sweeping
5.4 Boarding Parties
5.5 Capturing Ships
5.6 Taking planets
5.7 Ground Combat Lessons
5.8 Scanners and Obscuration
5.9 Cloaking
5.10 Formations

6.0 Favorite Designs

6.1 Dreadnought
6.2 Battleship
6.3 Light Cruiser
6.4 Destroyer
6.5 Baseships
6.6 Starbases
6.7 Carriers
6.8 Fighters
6.9 Satellites

7.0 Under-appreciated Weapons

8.0 Close Combat Weapons

9.0 Armor, Shields, and Damage

10.0 Intelligence and Counter-Intelligence

11.0 AI Behavior

12.0 Strategic Combat

13.0 PBW/PBEM

14.0 Annoyances and the Unexpected

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