Strategy Guide (SEIV)
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Strategy Guide for Space Empires IV
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Strategy Guide for SEIV template
Strategy Guide for Space Empires IV
0.0 Before You Begin
- 0.1 WARNING
- 0.2 Disclaimer
- 0.3 Introduction
- 0.4 Known Bugs for SEIV
1.0 Getting Started
- 1.1 Beginner's Game Tips
- 1.1 In The Beginning
- 1.2 General observations and recommendations
- 1.3 Must have technologies
- 1.4 Combat tips
- 1.5 Opinion
- 1.6 Basic Strategy
2.0 The First Fifty Turns
- 2.1 Facilities
- 2.2 Colonies
- 2.3 Ships, Satellites, etc
- 2.4 Warp points
- 2.5 Exploration
- 2.6 Research Strategies
- 2.7 Weapon Research Comparisons
- 2.8 Remote Mining
- 2.9 Riot Control
3.0 First Contact
- 3.1 MEE
- 3.2 Politics & Anger
- 3.3 Treaties
4.0 System Defense
- 4.1 Controlling Costs
- 4.2 Restricting System Access
- 4.3 Minefields
- 4.4 Fighters in Defense
- 4.5 Buying Time
5.0 Projecting Your Influence
- 5.1 Fleet Operations
- 5.2 Mine Sweeping
- 5.4 Boarding Parties
- 5.5 Capturing Ships
- 5.6 Taking planets
- 5.7 Ground Combat Lessons
- 5.8 Scanners and Obscuration
- 5.9 Cloaking
- 5.10 Formations
6.0 Favorite Designs
- 6.1 Dreadnought
- 6.2 Battleship
- 6.3 Light Cruiser
- 6.4 Destroyer
- 6.5 Baseships
- 6.6 Starbases
- 6.7 Carriers
- 6.8 Fighters
- 6.9 Satellites
7.0 Underappreciated Weapons
8.0 Close Combat Weapons
9.0 Armor, Shields, and Damage
10.0 Intelligence and Counter-Intelligence
11.0 AI Behaviour
12.0 Strategic Combat
13.0 PBW/PBEM
14.0 Annoyances and the Unexpected
