Stellar Manipulation (SEIV)
Stellar Manipulation (SM) technology allows you to transform the very galaxy. Just about anything can be created or destroyed, including planets, storms, stars and black holes. Along with this great power comes great price. SM technology is the most expensive in the game and as such is the most valuable and takes the longest to construct. SM vehichles are frequently constructed more quickly by using retroseries construction.
|Main article: Matter Gravity Sphere (SEIV)|
The Matter Gravity Sphere (MGS) will create a planet that is the same size as the asteroid field that is used, i.e. huge asteroid fields make huge planets. (Quikgruvn) A MGS component is destroyed on use. A MGS can be researched to 3 levels. Lower levels of the MGS are limited on the maximum size of planet that they can create. Level I is gained after researching Stellar Manipulation (SM) to level 2 and can create up to a Medium sized planet. Level II is gained after researching SM to level 3 and can create up to a Large sized planet. Level III is gained after researching SM to level 4 and can create up to a Huge sized planet.
Be careful when using less than the highest level of the MGS. An MGS 1 used on a huge asteroid field will only create a medium planet. (Quikgruvn)
A created planet will have the same resource percentages as the asteroid field used. So be careful with remote miners if you plan on creating planets later. (Quikgruvn) You can use this information to choose which asteroids to convert first. In general, an asteroid has huge resource percentages; many times in more than one resource. Planets made from asteroids will give your economy a big boost.
A created planet can have resource percentages greater than the default maximum of 250% up to an absolute maximum of 300%. A Value Improvement Plant will only raise a planet's values to 250%. It has been reported that a Value Improvement Plant will actually lower the value of planets if they are built on planets with starting values greater than 250%. This can happen when creating planets from asteroids using Stellar Manipulation.
A created planet will have a random atmosphere and type and there is no way to influence what kind of planet will be created.
The "Garden of Eden" for planet creation is one of those systems with a ring of asteroids around a star. Protect this system well and send your planetmaker there. You can create one planet each turn, even in simultaneous games (provided the planetmaker ship has the ability to repair the MGS, which is destroyed on each use). Just give your planetmaker the order to "move to" an asteroid, then "create planet" order. Build a Spaceport and a System Robotoid Factory early and your economy will skyrocket. A trick to protecting these systems is to close all the warp points except one, which you create between your "Garden of Eden" and your well-guarded home system. A System Gravitational Shield will stop pesky opponents from entering your "Garden of Eden".
The "Tectonic Bomb" (TB) component is used to destroy a planet. Destroyed planet become asteroid fields. TB's can be researched to 3 levels. Level I is gained after researching Stellar Manipulation to level 2 and can destroy up to a Medium sized planet. Level II is gained after researching Stellar Manipulation to level 3 and can destroy up to a Large sized planet. Level III is gained after researching Stellar Manipulation to level 4 and can destroy up to a Huge sized planet.
Q: Can a TB destroy a Ring/Sphereworld?
A: No. Or at least, not directly. However, if the target ring/sphereworld is part of a bianry or trinary system, destroying another star in the system (assuming it has not been converted into a ring/sphereworld as well) will wipe out everything in the system, including that pesky ring or sphereworld.
The "Stellar Plasma Sphere" (SPS) component is used to create a star and is destroyed on use. A SPS is gained after researching Stellar Manipulation to level 5 and will create a star of random type. There is a limit of 1 star per system so you can't create a star in a system that already has a star. Systems with more than 1 star can exist if the map was created that way. The default game does have systems with 2 or 3 stars, but these were not generated with Stellar Manipulation.
The "Stellar Nucleonic Torpedo" (SNT) component is used to destroy a star and is destroyed on use. A SNT is gained after researching Stellar Manipulation to level 6 and will destroy any star, destroy all planets in that system - turning them into asteroid fields, and destroy all population, ships, bases, units, etc. in that system, including the SNT ship!
The "Ionic Concussion Blaster" (ICB) component is used to create a storm of random type and is destroyed on use. An ICB is gained after researching Stellar Manipulation to level 1. Note that ICB's create "sector" storms; system wide "storms" are called nebulae. There is no limit (that has yet been found) on the number of storms that can exist in a sector.
The "Beta Displacement Pulser" (BDP) component is used to destroy a storm and is destroyed on use. A BDP is gained after researching Stellar Manipulation to level 1. Note that BDP's destroy "sector" storms; system wide "storms" are called nebulae.
Opening Warp Points
|Main article: Gravitational Quantum Resonator (SEIV)|
The Gravitational Condenser component is used to close any warp point. The Gravitational Quantum Resonator (GQR) component is used to open a warp point and it can be researched to 5 levels. Higher levels of a GQR will opening a warp point farther away. _____________________about needing to be on a warp point to use.
There is a limit of 10 warp points per system. There can't be more than 1 warp point between any 2 given systems (i.e. between system A and system B, you can't have more than 1 warp point between them).
You can open a warp point from any sector in a system; you don't have to be on an edge. Also, you can have multiple warp points in a single sector; up to the limit of 10 in the system. A defensive option that some players use is to "move" all warp points in a system into a single sector. This is done by closing old warp points and re-opening them all from the same sector. This way, a single massive fleet can be parked at this common entry point to the given system and defend against all incoming enemies.
Creating Ring worlds and Sphereworlds
These technologies are covered in the Ring Worlds and Sphere Worlds (SEIV) article.
[The restrictions below aren't applied in SEV(1.79) - TESTED. We can do all Stellar Manipulations in the presence of enemies; thats really cool !! i've vaporized the homeworld system of a computer enemy creating a black hole in it ! Yesss !! (ShineWarrior72)]
[A discussion on Stellar Manipulation restrictions in simultaneous games by Douglas]
Now for a list of restrictions on stellar manipulation operations:
Note: "enemy presence" refers to any object that you can detect controlled by a player you do not have at least a non-aggression treaty with. Cloaked enemy ships will only prevent stellar manipulation if you have a good enough sensor in the system to detect them.
Create Planet: Can be issued anywhere, will apply to whatever asteroid field the ship happens to be in when it's executed. Cannot be done when there is an enemy presence in the sector.
Destroy Planet: Can only be issued when over a planet. Stores the target planet, even if there's only one there and it doesn't specifically ask, and will not work on any other planet. This is the only stellar manipulation order that can be done in the presence of an enemy.
Create Star: Can be issued anywhere, even in systems that already have a star. Will create a star wherever the ship happens to be when the order is executed. Will fail if there is another star in the system at the time of execution. Cannot be done in the presence of an enemy.
Destroy Star: Can only be issued when at a star. Stores the target star and will not work on any other star. Cannot be done in the presence of an enemy.
Open Warp Point: Can be issued anywhere. Will open the warp point wherever the ship happens to be when the order is executed. Restrictions such as only one warp between the same two systems allowed and the maximum of ten warp points in a system are checked at time of execution. Cannot be done in the presence of an enemy.
Close Warp Point: Can only be issued when at a warp point. Stores the target warp point, even if there's only one there and it doesn't specifically ask, and will not work on any other warp point, not even the other side of the same warp point. Cannot be done in the presence of an enemy.
Create Storm: Can be issued anywhere. Will create the storm wherever the ship happens to be at the time of execution. Cannot be done in the presence of an enemy. Will give an erroneous log message about lack of supplies when attempted in the presence of an enemy.
Destroy Storm: Can only be issued at a storm. Stores the target storm and will not work on any other storm. Cannot be done in the presence of an enemy.
Create Nebula: Can only be issued at a star. Does not store the target star, but does require that a star be present in the sector when executing the order. Cannot be done in the presence of an enemy.
Destroy Nebula: Can be issued anywhere. Will apply to whatever nebula the ship happens to be in when the order is executed. Cannot be done in the presence of an enemy.
Create Black Hole: Can only be issued at a star, but no star is necessary when the order is carried out. The star the order was issued at will be deleted even if it is not in the same system as the new black hole. This deletion will not affect anything else in the system - the star just disappears. Cannot be done in the presence of an enemy.
Q: In simultaneous movement games, if I have a black hole maker and I put it on a star and I give it the order to move out of the system, then give it the order to create the black hole (I'm still on the star at this point), when the turn is executed, the ship will warp out of the system and be saved while the star that I gave the order on is destroyed and turned into a black hole??? It seems that if it works this way, I can save the black hole making ship! Or am I reading this wrong? A(Douglas): No. The black hole will be created in the system the ship moves into, just as you would expect. The star it is moving from, that it was at when you gave the order, will simply disappear with no side effects. You can't save the ship, but this does theoretically allow relocating stars in your own space without blowing up everything in your inhabited system first. Edit: A star is only necessary to issue the order. No star is needed anywhere in the target system at all. Edit2: I just tested it, you can even create a black hole in a nebula. Edit3: Strange as it seems, you can even create a black hole in a black hole system. Doing this won't change the target system at all, but will destroy every ship and unit in the system. The star used to issue the order will still be deleted.
Destroy Black Hole: Can be issued anywhere. Will apply to whatever black hole the ship happens to be in the same system with when the order is executed. Cannot be done in the presence of an enemy.
I have not tested ringworld/sphereworld construction in the presence of an enemy. (Douglas)
| Manual (SEIV)
Storms and Nebulae