StellarAbilityTypes.txt (SEIV)

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StellarAbilityTypes.txt defines the possible abilities that sector objects can have.

Ability Type Size Properties

Name                      := Normal Planet

This defines the type of object (called for in SystemTypes.txt) that is being defined.

Number of Poss Abilities  := 7

This defines the possible abilities that the object can have. Each randomly generated object can only have 1 ability (though is not required to have an ability). Make sure that this number is not greater than the number of defined abilities for the object.

Ability 1 Chance          := 5

This determines what percent (measured in tenths of a percent) of the objects placed on a map will have the particular ability. The amount of percentage leftover from the total of the Chances (subtracted from 1000) of all possible abilities for the objects is the percentage of objects that will have no ability. In this case, 0.5% of all Normal Planets will have Ability 1.

Ability 1 Type            := Ancient Ruins

This tells SE4 what type of ability the ability will be.

Ability 1 Val 1           := 1
Ability 1 Val 2           := 0

These tell SE4 what precisely the ability does. They have different effects for different abilities.

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