Society Type (SEV)

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Manual (SEV)

Description

The Player Setup – Society Type window allows you to choose the general way of life for your people.

Societies

The following is for the stock Space Empires V game. The abilities are applied to the entire empire.

Artisans 
A populace devoted to leisure and cultural pursuits. This society keeps its populations very happy.
Mineral resource gathering decreased by -2%
Organics resource gathering decreased by -2%
Radioactive resource gathering decreased by -2%
All research throughout the empire decreased by -4%
Trade with other empires increased by 5%
All population happiness increased by 5%


Berzerkers 
A highly factioned culture with an unending desire for conquest. Bezerkers are tremendous fighters with no apparant regard for personal safety. Single-minded lust for combat takes a toll on their culture's ability to advance their economy.
Mineral resource gathering decreased by -5%
Organics resource gathering decreased by -5%
Radioactive resource gathering decreased by -5%
All research throughout the empire decreased by -5%
Trade with other empires decreased by -5%
All space yards throughout the empire are slower by -5%
All component repair in the empire slowed by -5%
All vehicle weapons have a +20% chance to hit
All vehicle weapons get +10% to damage


Engineers 
A populace that is dedicated to engineering pursuits. These beings are adept at construction, maintaining, and repairing complex vehicles.
All space yards throughout the empire are faster by 5%
All component repair in the empire increased by 5%


Farmers 
A culture which values hard farming work above all else. Farming is given precedence above all other tasks.
All organics resources generated increased by 10%


Industrialists 
A society geared towards maximum industrial potential.
Mineral resource gathering increased by 5%
Organics resource gathering increased by 5%
Radioactive resource gathering increased by 5%
Faculty maintenance costs for the empire reduced by -5%
Ship maintenance costs for the empire reduced by -5%
Unit maintenance costs for the empire reduced by -5%


Mechanics 
The majority of the society has a mechanical or "fix it" mentality.
Intelligence generation throughout the empire decreased by -5%
Trade with other empires decreased by -5%
All component repair in the empire increased by 10%
Faculty maintenance costs for the empire reduced by -10%
Ship maintenance costs for the empire reduced by -10%
Unit maintenance costs for the empire reduced by -10%


Merchants 
Merchants have directed themselves towards economic pursuits. They excel at trade and deep space supply.
All research throughout the empire decreased by -5%
Intelligence generation throughout the empire decreased by -5%
Trade with other empires increased by 10%
Faculty maintenance costs for the empire reduced by -10%
Ship maintenance costs for the empire reduced by -10%
Unit maintenance costs for the empire reduced by -10%


Miners 
A culture that excels at mining and the processing of raw ore.
All mineral resources generated increased by 10%


Neutral 
A race with no specific advantages or disadvantages.
All mineral resources generated increased by 2%
All organics resources generated increased by 2%
All radioactive resources generated increased by 2%
All research throughout the empire increased by 2%
Intelligence generation throughout the empire increased by 2%


Politicians 
A higly political culture allows for advanced trade and superior leadership in combat. However, as often happens with a politically centric directive, the basics of industry are neglected.
All research throughout the empire decreased by -5%
Intelligence generation throughout the empire decreased by -5%
Trade with other empires increased by 10%
All population happiness increased by 5%
All population have an improved loyalty of 5%


Refiners 
A culture that is adept at finding rare resources and refining them.
All radioactive resources generated increased by 10%


Schemers 
A society with a natural disposition towards dark deals and political machinations. This society is adept at intelligence operations.
Intelligence generation throughout the empire increased by 10%


Scientists 
The majority of the given population are devoted to scientific endeavors.
All research throughout the empire increased by 10%


Suppliers 
A populace that can find what you need and deliver it anywhere in the galaxy.
Mineral resource gathering decreased by -3%
Organics resource gathering decreased by -3%
Radioactive resource gathering decreased by -3%
All research throughout the empire decreased by -1%
The empire creates ordinance at a rate of +5%
Faculty maintenance costs for the empire reduced by -10%
Ship maintenance costs for the empire reduced by -10%
Unit maintenance costs for the empire reduced by -10%


Traders 
Citizens of this culture are dedicated to the pursuit of meeting other races and establishing trade with them.
Trade with other empires increased by 10%
Warriors 
A culture dedicated to the pursuit of combat and conquest. Strong familial bonds hold the society together and allow it to advance in non martial areas.
All research throughout the empire decreased by -5%
Intelligence generation throughout the empire decreased by -5%
All vehicle weapons have a +10% chance to hit
All vehicle weapons get +5% to damage
Xenophobes 
A culture which has no desire for interaction with other cultures. They desire to remain apart and distinct from the rest of the galaxy.
Intelligence generation throughout the empire increased by 15%
Trade with other empires decreased by -5%