Simultaneous Combat Specifics (SEIV)

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Simultaneous Combat Specifics

AI Handling of Complex Designs

For strategic combat, I have found that ships that have multiple weapon types and are very flexible are not handled well by the AI. The AI seems to be better at handling single purpose ships. The opposite seems true for tactical combat because, obviously, a human is in control. (Slick)

Satellite Launchers

Satellite launchers do not work in strategic combat, only during tactical combat and normal movement.

Daily Movement Chart

Ship moves on different days during the turn depending upon their speed capacity. (The 'movement day' is the day that the ship ends up in a new sector.):

Spd: Movement Days

  • 02: 15, 30
  • 03: 10, 20, 30
  • 04: 7, 15, 22, 30
  • 05: 6, 12, 18, 24, 30
  • 06: 5, 10, 15, 20, 25, 30
  • 07: 4, 8, 12, 17, 21, 25, 30
  • 08: 3, 7, 11, 14, 18, 22, 26, 29,
  • 09: 3, 6, 10, 13, 16, 20, 23, 26, 30
  • 10: 2, 5, 8, 11, 14, 17, 20, 23, 26, 29,
  • 11: 2, 5, 8, 10, 13, 16, 19, 21, 24, 27, 30
  • 12: 2, 4, 7, 9, 12, 14, 17, 19, 22, 24, 27, 29
  • 13: 2, 4, 6, 9, 11, 13, 16, 18, 20, 23, 25, 27, 29


Firing Order

Who Goes First

In Gold and Deluxe, the defender goes first in combat. If there are multiple defenders or attackers, then the order that they go is randomly determined. eg: If A attacks both B and C in a sector, then the movement order could be B, C, A or it could be C, B, A. (Imperator Fyron)

The Defender

The Defender is anyone that was in the sector already. Attacker is someone that just moved into the sector. Or, if all parties were already in the sector, the Attacker is the one that issues the Attack order. In a Simultaneous game, I would assume that if both players give the attack order at the same time, the lower player number gets to be the attacker. (Imperator Fyron)

Warp Point Combat

For warp points: If A warps through and finds B already in the sector, B is the defender and A is the attacker. But if A warps through, and then B moves onto the sector in a later game day, B is the attacker and A is the defender. (Imperator Fyron)

The starting placement (surrounding the enemy force) which gives the defender such an advantage requires that:

  • No other races are in the sector before the attack
  • None of the defenders ships have entered the sector yet this turn

Launching Fighters from Planets

For planet attacks using fighter: The planet is generally on the defender side, unless the person owning the planet sends ships in to stop a blockade. Whoever moves first (the defender) is the one that gets to launch fighters first. (Imperator Fyron)

Fleet Interception

Q: What if 2 fleets intercept each other? A(Imperator Fyron): Then it depends on when they meet, and who is faster. The lower numbered player's ships seem to move first in strategic movement, so maybe the lower numbered player becomes the attacker when both fleets are the same speed. But, it gets fuzzy. If the fleets start an even number of sectors away, they can pass each other by, as they will both move into the next sector over on the same day. If they are an odd number apart, then they will meet.

Preceded by:
Tactical Combat Specifics
Manual (SEIV)
Section 6.8
Followed by:
Planet Blockades