Movement and Orders
In this style, players take their turn in order. Any movement or orders are immediate processed during the player's turn.
Unless the host disallows tactical combat, combat can be tactical or strategic. Combat is immediate and can happen multiple times if the ship has enough movement.
Facility effects happen after construction queues are run. Proof: My nature shrine upgraded from level 1 to level 2 on turn 2413.1, and my planet went from 150% to 152% at the same time.
Natural events happen at the beginning of your turn.
Repairs happen before other players start.
| Manual (SEIV)