Research and Technology (SEIV)

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FAQ (SEIV)

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Early research. Opinions differ but most would suggest: More than one project in queue, rotate projects and do not spread points evenly. Larger ships (frigate on first turn, destroyer, light cruiser). Depleted Uranium Cannon (DUC) to level 3. Point Defense (PD) at least level 3, I prefer 4 I might start PD in between destroyer and LC. As you have to study Military Science before PD opens up. (Wardad)

Be sure you really need high levels of Multiplex tracking before you research it - do you really expect your ships to engage 5 enemies every turn?

AI researches Construction, Intelligence, Chemistry and Industry pretty early, you should research other things and trade for those. The next patch is supposed to make the AI less likely to make unfavorable trades.

I've tried research patterns in so many different ways, I don't even know if I have a decisive method. I think I kind of base it on how stable the Quadrant is and who my neighbors are early in the game (turns 1-20). If all the treaties, borders, and trade are courteous; I'll try to get the jump on Construction/Mines and Physics 2/Phased-Weapons&Shields as fast as I can. If there are tenuous treaties and arguments over colonization, I'll follow a more conservative course. (TurinTurambar)

3.1 You can view the entire research tree by starting a high-tech game and selecting the option for "Players can see complete tech tree" under "Game Options". This will make 2 new buttons available in game on the research window for the trees. They can be exported via this window to text files if you like. 3.2 See also section 1.6.1 for the cost of research. 3.3 ___________________________ add much more to this, divide points evenly, _____________________ researching more levels of a component... _____________________ research points generated by ____________ increased by___________ ____________________ trade & research treaty and beyond ____________________ leftmost to rightmost, repeating projects. ________________________ make sure you don't waste points 3.4 There are 3 kinds of technology available. General technology is available to all players. There are several Racial technologies which are available only to players who have chosen those particular racial traits (see section 1.1). Unique technology is only available by colonizing a ruin planet. __________________


Preceded by:
Transports
Manual (SEIV)
Section 3.0
Followed by:
Planet Development


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