Racial Traits (SEV)

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Manual (SEV)

Description

The Player Setup – Racial Traits window allows you to select the racial traits for the race which runs this empire.

Racial Points Available 
This section displays how many racial points are available for you to spend on your empire. As Racial Traits are selected, this number will go down. You cannot create your empire until the Racial Points Available are greater than or equal to zero.
Racial Traits List 
The Racial Traits list displays all of the racial traits available for a race. You can select multiple items for your race and its corresponding cost will be deducted from the Racial Point Available. Each Racial Trait is listed with its name, cost, and the bonuses it will give to your empire.

Traits

Basic Traits

Mining Aptitude (500) 
Mineral resource gathering increased by 5%
Mining Ineptness (–500) 
Mineral resource gathering decreased by 5%
Farming Aptitude (500) 
Organics resource gathering increased by 5%
Farming Ineptness (–500) 
Organics resource gathering decreased by 5%
Refining Aptitude (500) 
Radioactive resource gathering increased by 5%
Refining Ineptness (–500) 
Radioactive resource gathering decreased by 5%
Smart (500) 
Research generation throughout the empire increased by 5%
Dumb (–500) 
Research generation throughout the empire decreased by 5%
Cunning (500) 
Intelligence generation throughout the empire increased by 5%
Foolish (–500) 
Intelligence generation throughout the empire decreased by 5%
Builders (500) 
Space Yard construction rate throughout the empire increased by 5%
Bunglers (–500) 
Space Yard construction rate throughout the empire decreased by 5%
Brave (500) 
Combat morale improved by 5%
Cowardly (–500) 
Combat morale decreased by 5%
Physical Strength (500) 
Ground combat damage increased by 5%
Ship crews have a combat strength of +5 for fighting off ship capture.
Physical Weakness (–500) 
Ground combat damage decreased by 5%
Ship crews have a combat strength of -3 for fighting off ship capture
Environmental Resistance (500) 
Environmental Resistance increased by 5%
Environmental Weakness (–500) 
Environmental Resistance decreased by 5%
High Reproduction (500) 
Reproduction increased by 5%
Low Reproduction (–500) 
Reproduction decreased by 5%

Note: Happiness Traits are reversed in version 1.0 (Demo and Retail)

Naturally Happy (500) 
Racial happiness increased by 5%
Naturally Depressed (–500) 
Racial happiness decreased by 5%

Advanced Traits

Advanced Power Conservation (1000) 
Supply usage by all space vehicles is reduced by 25%
Mechanoids (1000) 
Race is not effected by plagues
Lucky (1000) 
Half the chance for bad natural events
Natural Merchants (1000) 
Systems do not require spaceports to get resources to the Empire
Propulsion Experts (1000) 
All space vehicles get +1 additional movement point
Ancient Race (1000) 
Empire has seen the entire galaxy at the start of the game
Advanced Storage Techniques (1000) 
Planets can store +25% of normal capacity
note: unlike in SEIV this trait does not affect facilities
Hardy Industrialists (1000) 
Planetary Space Yards produce at +25% of their normal rate
Emotionless (1000) 
Race does not grow angry or happy

Racial Technologies

Crystallurgy

Crystallurgy (1000) 
Empire gains access to the Crystallurgy Technology Tree
Components
Weapons
Facilities

Organic Manipulation

Organic Manipulation (1000) 
Empire gains access to the Organic Manipulation Technology Tree
Components
Weapons
Facilities

Psychic

Psychic (1000) 
Empire gains access to the Psychic Studies Technology Tree
Components
Weapons
Facilities

Deeply Religious

Deeply Religious (1000) 
Empire gains access to the Applied Religion Technology Tree
Components
Facilities

Temporal Knowledge

Temporal Knowledge (1000) 
Empire gains access to the Temporal Studies Technology Tree
Components
Weapons
Facilities

Questions

Does racial
<>construction rate
<>mining rate
<>refining rate
<>organics rate
<>research rate
<>intel rate
apply when construction/mining/etc done in space/on a ship/not on a planet?


Preceded by:
Society Type
Manual (SEV)
Section 1.5
Followed by:
Game Options