Racial Characteristics (SEIV)

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FAQ (SEIV)

See also section 20 for an Article for one person's opinion on empire setup.

Characteristics

Maintenance Aptitude

Unlike other characteristics Maintenance aptitude gives a benefit different that what appears at first. Increasing Maintenance Aptitude from 100% to 110% give significantly more than a 10% advantage from normal. This will in fact decrease the base maintenance paid on ships from the default of 25% of it's cost by 10% to 15%. (DavidG)

Reproduction Value

The reproduction value works in a similar way to the Maintenance Aptitude. Every percentage point you increase your reproduction increase the planets reproduction by one percentage point. So if you choose 110% reproduction a typical planet could increase its reproduction from 10% to 20%. Thus what seems like a 10% improvement (100% to 110%) is actually a 100% improvement. (DavidG)

Happiness

Every five percentage points you increase your Happiness makes 0,1% people happier every turn. For example if you increase happiness 10% it's the same effect if you have one troop on your every planet. If you drop your Happiness to 50%, it makes 1% of your population angry each turn. Natural decrease is 2% (neutral 5%). The result is 1% happy people each turn. (Asmala)

Environmental Resistance

A 5% change in Environmental Resistance equates to a 1% change in Reproduction and Happiness. If you set both ER and Reproduction down, your population may never be able to grow. (Suicide Junkie)

Agressiveness/Defensiveness

Every point into agressiveness will increase your to-hit chance by 1%, and likewise every defensiveness point will decrease your enemy's to-hit chance by 1%. Obviously these are popular traits for almost everyone, because we all have to fight eventually. (B McLean)

See also


Preceded by:
Racial Traits
Manual (SEIV)
Section 1.2
Followed by:
Cultures