Racename AI Research.txt (SEIV)
From SEWiki
AI_Research.txt defines the order AIs will research technologies. Its functionality is very straight-forward:
- If "percent spent" variable is greater than or equal to 100, stop processing the file. Else, read next entry.
- If we are not in a state listed in the AI State field, move to the next area and return to 1.
- If we have this tech area at the specified level, move to the next entry and return to 1.
- If we do not have this tech area at the specified level, add it to the queue and increment the "percent spent" variable. Return to 1.
Area Properties
AI State := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term)
This lists the states in which the technology should be researched. The most common usage is to use every state but "Not Connected", to make research remain consistent. A separate research path for the "Not Connected" state is then defined at the bottom, with emphasis placed on Stellar Manipulation tech (to develop Warp Point openers).
Tech Area Name := Ship Construction Tech Area Level := 2
These fields define the tech area and level to consider for each entry. If the empire already has the tech area researched to at least this level, move on to the next.
Tech Area Min Percent := 25
This setting is used to control how many tech areas will be researched at the same time. The smaller the value, the more tech areas will be added to the queue. When designing your AI, keep in mind that it always uses the "Divide Points Evenly" setting.
External Links
AI Research Builder - GUI tool for editing research files. Requires .NET Framework 2.0.
