Racename AI Anger.txt (SEIV)
From SEWiki
This file controls the amount of anger an AI has toward another race based on interactions with that race.
- Minus numbers = Endearment
- Positive number = Anger
Per Attack Location := 2
Amount per planet of another race that the AI wants to attack.
Per No Treaty Ship := 0 Per Ally Ship := 0 Per Enemy Ship := 0 Minimum Anger := 0
Regular Decrease := -3
The (negative) amount by which the AI's anger level decays with time. When positive the AI will eventually hate everybody.
Mega Evil Empire := 50
Combat Attacking Won := 3 Combat Attacking Lost := 10 Combat Attacking Stalemate := 0 Combat Defending Won := 3 Combat Defending Lost := 15 Combat Defending Stalemate := 0
These values modifies the amount of anger resulting from combat actions against another race.
Intelligence Against Us := 5
Modifies an AI's anger level when it is attacked by intelligence projects.
Receive General Message := 0 Receive Propose Treaty := 0 Receive Accept Treaty := -3 Receive Refuse Treaty := 10 Receive Offer Counter Treaty Proposal := 0 Receive Break Treaty := 10 Receive Declare War := 20 Receive Propose Trade := 0 Receive Accept Trade := 0 Receive Refuse Trade := 5 Receive Offer Counter Trade Proposal := 0 Receive Give Gift := -3 Receive Accept Gift := 0 Receive Refuse Gift := 5 Receive Offer Tribute := -3 Receive Accept Tribute := 0 Receive Refuse Tribute := 5 Receive Want a gift := 10 Receive Want a tribute := 10 Receive Demand your surrender := 20 Receive Remove your ships from system := 5 Receive Remove your colonies from system := 5 Receive Leave planet := 5 Receive Stop hostile actions against empire := 5 Receive Break treaty with empire := 5 Receive Declare war on empire := 0 Receive Make peace with empire := 0 Receive Support us against another empire := 0 Receive Attack empire in system := 0 Receive Attack planet := 0 Receive Stop espionage activities := 0 Receive Stop sabotage activities := 0 Receive Stop attacks in system := 0 Receive Surrender := 10 Receive Grant independence to colony := -5 Receive Demand / Request / Warn := 0 Receive Accept Demand/Request := -5 Receive Refuse Demand/Request := 5
Changes anger when various message types are received by the AI.
For example:
Receive Propose Trade := is at default 0 This is default zero in stock to help players to trade and especially new players to se4 move smoothly along.
However, if we raise this to 15, the Human Player better be darn sure he gives a good deal the first time to your AI, if the AI refuses this deal it may be as much as 5 months before the Human Player is in a position to try again. This modification will make it tougher on the Human Player, and help preserve that AI’s Players total net resource reserves. (along with the Percentage Value, but that’s another file)
With this same above Scenario, the AI did not like the Human Player proposal and refused the trade offer. You may change the time your AI recovers form this insult, from the above Five month to much less time or actually more time if you wish to punish the ill-mannered Human Player.
Receive Offer Tribute := -3 For example: with -5 and this would drop the time to about 2 or 3 months if the Human Player bribes a few times. (this is cumulative with other modifiers and if all else is even) To raise the warming up period for your AI, just use less -1 or -2 is also ok in some cases.
