Quadrant Types (SEIV)

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Unmodded quadrants

Of the six quadrant types, all except Ancient affect only the placement of systems - not the kinds of systems generated.

Mid-Life 
Systems are spread randomly throughout the quadrant. This leads to some dense areas and some sparse areas.
Cluster 
Systems appear in twelve small square areas in the quadrant.
Galactic Edge 
Systems are spread evenly throughout the quadrant, giving a quadrant that has approximately the same density throughout.
Spiral Arm 
Systems tend to appear along a spiral starting from the center of the quadrant.
Grid 
Systems appear only at the corners of a large grid.

Ancient quadrants have the same kind of system placement as Mid-Life quadrants, but have more systems without planets.

In 100 systems, a normal quadrant will have, on average:

  • 67 normal single-star systems with planets.
  • 8 binary star systems.
  • 4 trinary star systems.
  • 8 nebulae, of which one or two will have shield interference.
  • 6 asteroid fields.
  • 1 black hole.
  • 6 miscellaneous other things.

In constrast, an ancient quadrant will have:

  • 43 normal stars with planets.
  • No binary or trinary stars.
  • 20 storms.
  • 12 asteroid fields.
  • 10 black holes.
  • 15 other things.

Modded Quadrants

For a massive variety of interesting new quadrant types, try Fyron's Quadrant Mod. Proportions Mod also adds many new quadrant types.

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