PlanetSize.txt (SEIV)

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PlanetSize.txt defines the sizes of planet objects available for use.

Planet Size Properties

Name                      := Tiny
Physical Type             := Planet
Stellar Size              := Tiny
Max Facilities            := 5
Max Population            := 500
Max Cargo Spaces          := 1000
Max Facilities Domed      := 1
Max Population Domed      := 100
Max Cargo Spaces Domed    := 200
Constructed               := False
Special Ability ID        := 0

This is the entry for a Tiny sized planet.

Name                      := Tiny

This is the name for the planet type that is displayed in-game. It is also the tag that is referenced by "Planet Size" in SectType.txt for determining the size of a planet entry. This planet will be valid for all SectType.txt entries that call for a Tiny sized planet.

Physical Type             := Planet

This is the type of object that the entry is. It can either be a Planet or an Asteroid. No other values will work in this file.

Stellar Size              := Tiny

This is the hard-coded "size" of the object. It can only be Tiny, Medium, Small, Large or Huge.

Max Facilities            := 5
Max Population            := 500
Max Cargo Spaces          := 1000

These lines determine how many facilities, how much population and how much cargo can be placed/built on a planet that has the same atmosphere as the breathable type of all races on the planet (i.e.: a non-domed colony). These entries are never referenced for an Asteroid type object.

Max Facilities Domed      := 1
Max Population Domed      := 100
Max Cargo Spaces Domed    := 200

These lines determine how many facilities, how much population and how much cargo can be placed/built on a planet that has a different atmosphere of at least one race's breathable type that is on the planet (i.e.: a domed colony). These entries are never referenced for an Asteroid type object.

Constructed               := False

This tells SE4 whether the planet is a special type that can only be constructed (e.g.: Ringworlds). Constructed planets will never appear randomly on a map.

Special Ability ID        := 0

This number is used to determine what type of planet is constructed when a component with the Create Constructed Planet ability is used. A Sphere World Placement Generator has an ability of 2, so it will construct the planet with a Special Ability ID of 2, which is the Sphereworld.

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