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Welcome to the Space Empires Wiki

This is your one-stop-shop for all your Space Empires information on guides, strategies, manuals, mods (and their guides, manuals, strategies, etc), links, references, and more!

Please visit the SEWiki Project page to learn more about this project. We also ask that you visit the discussion pages of any page you are editing first, before you start editing, just in case you may be stepping on other people's toes. Please use the SEWiki template when creating new articles. Thanks for visiting, and let's start filling this thing up!

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Spaceempires.net News


  • Leaking Armor is back... Taking a run in SEV - 17:30, 03 August 2010 (GMT)


    It takes on the function of damage types. The file is accessed when ever damage is about to be applied to any component. Unlike weapons that are locked after they are designed, damage types can alter after the weapon has fired. this leaves use with the random function. If the make a damage type that have a 1 in 5 chance to not be capable of targeting armor components then they will skip the armor. After, they will target a new component and reroll that 1 in 5 chance.

    There are limitations still. There is no way of making the leaky chance based on the amount of armor tonnage to normal tonnage. However a 20% chance to miss is taken at every armor plate. Meaning ships with light armor but lots of it will be less leaky, and ships with heavy armor but less of it will be more leaky. In turn heavy armored ship should have more HP but will but more damage will leak through.

    In addition the new leaky armor cannot be placed in the armor layer. Damage penetration and damage modification will also not work on outer and inner layer armor. One can design a system in that armor can be solid AND leaky in the one component. That is if the player wants solid armor then they have to worry about the threat of double damage to armor and other type of damage types. But they don't need to think about if there ship is going to leak.

    You could also make solid armor take more damage or even be penetrated by most if not all weapons. Skips armor weapons can also be made to fully skip both types of armor by taking away the chance of not targeting armor all together.

    With Captain Kwoks permission ill make and upload a mini-mod for balance mod for extra fun and demonstration of how it works in game play.

    Let the modding begin,

    Azacool89


    ]]>
  • Sky Mod v0.55 Released - 19:14, 27 June 2010 (GMT)


    See the change log for more details.]]>
  • Ultimate Vehicle Size Mod Updated - 18:50, 13 June 2010 (GMT)


    Before I forget to paste the link, here it is pending inclusion in the downloads section > http://files.spaceempires.net/user/1528/UltimateVehicleSizeABK.7z

    This makes use of Component Pack 32 (not 33 as mentioned elsewhere - ops) and has space yards extended from just 3 levels to 10, with an expansion yard added as well.

    Fighter Bays have been extended also to 10 levels. AI has been tweaked slightly as well.

    Two new weapons have been added to the Religious trait, please read the Readme file for more details. Enjoy, and consider joining the PBW game :-)

    ]]>

SEWiki Announcements

  • inigma 04:24, 16 September 2006 (BST)
The Space Empires V demo is out! See SpaceEmpires.net for details. The game itself is due to release soon. With the demo out now, we will need volunteers to begin to develop the Space Empires V wiki category. Feel free to help out! Our primary projects until the official release of the game however, remain the port of the FAQ (SEIV), and Strategy Guide (SEIV) from the Shrapnel Community Forums stickies.
  • Fyron 07:14, 3 May 2006 (BST)
All of the data (save gigantic descriptions) from the mods listing on MM has been dumped into:
Mods_(SEIV)#Mod_Listing
It would be a good community project to create pages for each of these mods, and to add mods that are missed.
  • Fyron 01:39, 31 January 2006 (GMT)
Since there have been no objections voiced... We need to start moving articles from "Article for SEIV" to "Article (SEIV)" for proper disambiguation. Plus it just makes the urls look nicer. The top level link pages can be mass-edited in an automated fashion later, so please don't worry about them yet. We just need all the specific articles moved to the new format.
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