MainStrings.txt (SEV)
From SEWiki
Mainstrings.txt controls how strings are interpreted. For example, you could change the name of the ability "Master Computer" to "Command Computer", which means you would have to change the Master Computer entry in Components.txt to use the ability "Command Computer", but it would still do the same thing as it did before. It's only really useful for making translations, such as if you were making a German version, you'd want to re-name all the abilities to German names etc. Alternatively you could re-name resource types but you wouldn't be able to add any new ones.
Each entry corresponds to a specific item like an ability or displayed text. The empty entries won't do anything because they are not currently used in the game. There's no way for us to code in a function to treat a new entry or even a current entry in a different way.
The coolness of MainStrings.txt lies in the fact that for a mod like Space Food Empires - I could rename the resources and even the abilities associated with them to what I wanted. For example, I change Minerals to Carbohydrates and so I would change the ability "Mined Resource Generation - Minerals" to something like "Resource Point Generation - Carbohydrates" etc.
