Invasion!

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A mod for SE4 by Combat Wombat.

Features:

  • Cross-racial techs
  • New ship sizes, all leading up to the massive 5 megaton World Ship
  • Ship research split up into three types and featuring over 60 unique hulls
  • New 'Advanced' versions of ship hulls, improved over the standard hulls
  • Unique movement system, leading to medium tech ships being the fastest
  • Uses Neo-Standard shipsets, including some Neo-Standard+ ships with compatible shipsets
  • New events, such as Beer Festival, and When Pigs Fly
  • Completely unique base called an Oupost, and the massive 17 megaton World Base
  • Balanced space monsters, playable by human players instead of AI
  • Monsters feature an "evolutionary research path", getting new technology in steps
  • Monsters must attack fast to survive, loses out on tech advantage eventually
  • Pirate races, not able to make colonies but have acess to special pirate technology
  • New choices in race creation, such as new happiness types
  • Point defense less effective at lower levels, thus making fighters and missiles more effective
  • Unique Chemical Lasers, only able to fire once per combat but doing massive damage
  • Other new and unique weapons like the Quantum Warp Missile, and more advanced racial tech weapons
  • Leaky armor and shields, including Structural Supports making your ships hulls survive most punishment
  • Uses Image Mod and Sound Mod for more variety than stock
  • Compatible with the newest version of FQM Deluxe 2.10

Over three years of balancing and updates!

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