Invasion!
From SEWiki
A mod for SE4 by Combat Wombat.
Features:
- Cross-racial techs
- New ship sizes, all leading up to the massive 5 megaton World Ship
- Ship research split up into three types and featuring over 60 unique hulls
- New 'Advanced' versions of ship hulls, improved over the standard hulls
- Unique movement system, leading to medium tech ships being the fastest
- Uses Neo-Standard shipsets, including some Neo-Standard+ ships with compatible shipsets
- New events, such as Beer Festival, and When Pigs Fly
- Completely unique base called an Oupost, and the massive 17 megaton World Base
- Balanced space monsters, playable by human players instead of AI
- Monsters feature an "evolutionary research path", getting new technology in steps
- Monsters must attack fast to survive, loses out on tech advantage eventually
- Pirate races, not able to make colonies but have acess to special pirate technology
- New choices in race creation, such as new happiness types
- Point defense less effective at lower levels, thus making fighters and missiles more effective
- Unique Chemical Lasers, only able to fire once per combat but doing massive damage
- Other new and unique weapons like the Quantum Warp Missile, and more advanced racial tech weapons
- Leaky armor and shields, including Structural Supports making your ships hulls survive most punishment
- Uses Image Mod and Sound Mod for more variety than stock
- Compatible with the newest version of FQM Deluxe 2.10
Over three years of balancing and updates!
