IntelProjects.txt (SEIV)

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Intelligence Projects are nearly identical to Events, except for a few minor differences. You can use nearly all (if not all) of the event abilities as Intel Projects. The reverse is generally not true though. Check out the Events article for descriptions of some of the effect abilities (those that are present in the Events file and that might need some explanations).

Intelligence Project Properties

Group                     := Ship Sabotage

The Group is merely an organizational tool. It tells SE4 where to place the project in the list of available projects for an empire to perform.

Cost                      := 10000

This is how many intelligence points it takes to complete the project. This value not only determines how long it takes to complete the project, but also how difficult to defeat by enemy counter-intel.

For counter-intel type projects, the cost is the limit on the number of points that may be spent on the project (and thus the maximum points used for defense).

Num Source Messages       := 1
Num Target Messages       := 1

With Intel Projects, the empire performing the project and the target empire receive different messages. The Source Message goes to the performing empire, and the Target Message goes to the targeted empire(s).

Source Picture            := IntelSabotageByUs
Target Picture            := ShipDamaged

As with Messages, the picture displayed alongside the messages can be different for the performing and target empires.

Number of Tech Req        := 1
Tech Area Req 1           := Applied Intelligence
Tech Level Req 1          := 1

These lines determine what technologies are required before an empire may perform the Intel Project.

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