Imperium Verus Mod
From SEWiki
A mod for SE4 by Jon MacLeod.
This mod requires the Image Mod (The ComponentPack, version 11) to function (later versions will likely work as well), also available for download from this site.
Particularly notable changes are:
- All techs available in the game can eventually be researched with the exception of colonization technologies (no racial or unique techs are available). Formerly racial technologies have been moved around the tech tree (except religious which made little sense to me so I remade and redistributed the facilities).
- AI modified heavily to increase the difficulty. AI Diplomacy has been radically altered.
- Propulsion is Quasi-Newtonian and many components require mounts to make them proportional to their vehicle.
- Neutral races have been eliminated (the button remains but does nothing) (no shooting fish in a barrel).
- Many interesting but pragmatically useless components and facilities were combined into more useful items.
- Intelligence Projects were eliminated except for recon and low level intelligence operations (Unfortunately, without a probabilistic counter intelligence system most projects seriously detract from playability).
