IRM/WhatIsIRM
From SEWiki
What this mod is about:
This conversion mod aims to improve the original concept of Space Empires. Each weapon is now unique, and several new components for ships have been added. Armor and shields also work differently. All armor negates some damage now, but most weapons can penetrate armor if they are powerful enough (the damage negation will prevent this). Armor also takes less damage to itself than internals do. Internal structure improves with armor level, no matter the level of the device. Special weapons have been improved so they are more useful, even and mostly in end-game. Of course, all this would be meaningless if the weapons worked in the same way they do in the stock game. Weapons scale differently depending on their class and use, and large anti-ship weapons cannot aim at small units or seekers. There is a lot more to think about when designing ships with this mod. Units have also been balanced the same way as ships, in the same spirit as the rest of the mod.
On the planet front, structures have different tonnage. The more powerful structures tend to take more space than the more basic ones. They too have more structure points with each armor level. Some structures are weaker than their tonnage so they are more likely to be destroyed in combat. Speaking of which, planets are harder to kill in this mod, and so using bombardment tools might be a wise choice.
Supply and ordnance production have been improved, as well as planet's capacity for stockpiling them. Keeping your ships supplied won't be a problem unless you have a large fleet fighting far from home.
