Happiness.txt (SEIV)

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The Happiness Level of a colony is measured by the percent of the population that is angry. An event with a positive value increases this anger percent, thereby lowering happiness. An event with a negative value lowers the anger percent, thereby increasing happiness. The anger percents for each Happiness Level are as follows:

Population Happiness Levels:

Pop Anger Pct Description Production Modifier
75 - 100 Rioting 0%
60 - 74 Angry 60%
45 - 59 Unhappy 80%
30 - 44 Indifferent 100%
15 - 29 Happy 120%
0 - 14 Jubiliant 140%

Happiness Properties

Now, we shall take a look at each possible event that can affect happiness. All values are in tenths of a percent.

Max Positive Anger Change        := 200

This is the maximum amount that the anger level of a planet can change in a positive direction in 1 turn.

Max Negative Anger Change        := -200

This is the maximum amount that the anger level of a planet can change in a negative direction in 1 turn.

Homeworld Lost                   := 100

This is the amount that anger is changed by when a planet designated as a Homeworld is lost to an enemy empire.

Any Planet Lost                  := 50

This is the amount that anger is changed by when any non-Homeworld planet is lost to an enemy empire.

Any Planet Colonized             := -10

When the empire colonizes a planet, the anger of all of it's planets is changed by this value.

Any Our Planet Captured          := 50

When a planet owned by the empire is captured by an enemy empire, all of it's other planets have their anger changed by this value.

Any Enemy Planet Captured        := -30

When the empire captures an enemy planet, it's planets' anger levels are changed by this value.

Any Ship Lost                    := 1

When the empire loses a ship, whether through combat or natural phenomena, the anger levels of all of it's planets are changed by this value.

Any Ship Constructed             := 0

When the empire constructs a ship, all of the anger levels of it's planets are changed by this value.

New Treaty X                   := 100

The planets in the empire have their anger levels changed by this value when the empire establishes a new treaty or a war. It is the same process (not value) for all treaty types.

Battle in System - Win  := -20

If a battle occurs in the same system as a planet, and the empire wins, the planet's anger level is changed by this value.

Battle in System - Loss  := 20

If a battle occurs in the same system as a planet, and the empire loses, the planet's anger level is changed by this value.

Battle in System - Stalemate  := 0

If a battle occurs in the same system as a planet, and the battle results in a stalemate (no one wins), the planet's anger level is changed by this value.

Battle in Sector - Win  := -50

If a battle occurs in the same sector as a planet, and the empire wins, the planet's anger level is changed by this value. This value supercedes the Battle in System value.

Battle in Sector - Loss  := 50

If a battle occurs in the same sector as a planet, and the empire loses, the planet's anger level is changed by this value. This value supercedes the Battle in System value.

Battle in Sector - Stalemate  := 10

If a battle occurs in the same sector as a planet, and the battle results in a stalemate (no one wins), the planet's anger level is changed by this value. This value supercedes the Battle in System value.

Enemy Ship in System             := 5

When an enemy ship is present in the same system as a planet, that planet's anger level is changed by this value.

Enemy Ship in Sector             := 8

When an enemy ship is present in the same sector as a planet, that planet's anger level is changed by this value. This value supercedes the Enemy Ship in System value.

Our Ship in Sector               := -10

When a ship owned by the empire or an ally is present in the same sector as a planet, that planet's anger level is changed by this value. This value supercedes the Enemy Ship in System value.

Our Ship in System               := -3

When a ship owned by the empire or an ally is present in the same system as a planet, that planet's anger level is changed by this value. This value supercedes the Enemy Ship in System value.

Enemy Troops on Planet           := 200

Each enemy troop remaining on a planet at the end of the turn changes the planet's anger level by this value.

Our Troops on Planet             := -2

Each troop garrisoned on the planet changes the planet's anger level by this value.

1M Population Killed             := 1

Each 1M population killed on a planet, whether from an event or enemy bombardment, changes the planet's anger level by this amount.

Ship Lost in System              := 2

When the empire loses a ship, whether through combat or natural phenomena, the anger levels of all of it's planets in the same system as the lost ship are changed by this value.

Ship Constructed                 := -5

When the empire constructs a ship, the anger level of the planets in the same sector as the constructed ship are changed by this value.

Facility Constructed             := -5

When a planet constructs a facility, it's anger level is changed by this value.

Planet Plagued                   := 200

When a planet is affected by a plague, it's anger level is changed by this value.

Natural Decrease                 := -20

This is a slight ambient affect that changes the anger level of each planet in the empire that has population native to that empire, either each turn, or every X turns.

Natural Decrease for Other Races := 20

This is a slight ambient affect that changes the anger level of each planet in the empire that has population that is not native to that empire (whether traded for, subjugated, or acquired through any other means), either each turn, or every X turns.