FleetMod
From SEWiki
Contents
Overview
Mod Features
Ships
- Patrol ships : will patrol Warp points and move at random in system where they are assigned. They never join fleet.
- Scout Ships : Improved survey/explore pattern. Never join fleet.
- All ships can cancel their orders to intercept a target that is within one turn range.
- Merged Resupply/Retrofit/Scrap together to avoid unnecessary move.
- Two new class of ships : Medium Attack ship and Small Attack Ship.
- Colonize more aggessively when in need of resource.
- Troop transport ship will drop troop on rioting planet.
Fleets
- Create one fleet in each system with a ShipYard or with at least 8 facilities.
- Each fleet is assigned permanently to it’s system, and will stay in range. This range depend on the AI_STATE (0-4 systems).
- The main fleet (assigned to the homeworld system) is bigger than the other fleets.
- Create one task force for each of the ship’s strategy. (Currently disabled beacuse of a bug with Sys_Create_Empire_Fleet_Task_Force).
- Fleets can detach cargo transport for supply if they are faster than the fleet.
- Fleets can detach troop transport when needed.
- Fleets can can ask for supply or troop.
- Ships and fleets will only attack when they are stronger than their target: This range from Peaceful race that will attack only when at least 60% stronger, to Xenophobic race that will attack when they are of equal strength or more.
Construction
- Will use up to 15% of the resource pool. (for resource that are not low).
- Will alway construct Spaceport when needed.
- Will skip constructing resource facilities if it have already too much of this resource.
- Transfer unused resource from facilities construction to ships construction.
- Construction occur after ships orders, to respond to the needs in supply or troop of fleets.
- Will construct mine sweeper and repair ship when needed.
- Will construct more troop and troop transport ships to quell riot.
Planet
- Will launch and recover fighter group.
- Will launch drones.
- Only if aggressive race or when at war, will AI kill it’s non-breather population.
AI_STATE
- AI will adjust it’s behaviour relative to the number of players in the game.
Credits
Franky007 created the mod.