Economics (SEV)

From SEWiki
Jump to: navigation, search

Contents

Space Empires V Manual

4.1 - Gathering Resources
4.2 - Storing Resources
4.3 - Spending Resources
4.4 - Maintenance Costs
4.5 - Converting Resources
4.6 - Scrapping Ships and Units
4.7 - Remote Mining
FAQ: Economics FAQ

Introduction

Resource Management is an important aspect of Space Empires V and is the entirety of the economic system in the game. Whether it be building facilities, trading with another empire, or maintaining your ships abroad, managing your resources effectively is a crucial component of the growth and survival of your empire. In this chapter, we'll cover how to acquire and store resources, how to use them, and how to plan for the upkeep and survival of your entire empire.

4.1 - Gathering Resources

Like Research Points, Resources are gathered automatically at the beginning of each turn and spent at the end of each turn. The amount of resources you gain are based on both the facilities that you have for gathering, and the quality of the planet or asteroid you are mining. There are three types of Resources in the game: Minerals, Organics, Radioactives. Keeping a good balance of these resources at hand insures that you can build and maintain anything in your empire.

Since nearly everything in Space Empires V requires all three types of resources, it is important to know that at the beginning of the game, there must be a separate facility built for every resource you want to gather. As the game progresses, depending on Research choices, it is possible to create facilities that mine multiple resource types. Additionally, in order for your Resources to be used by all of your colonies, you must build a Space Port somewhere within the system. When you start the game, the following facilities will gather Resources for you:

Tips

  • The majority of costs an empire will acquire are minerals. It is generally good practice to have more mineral gathering facilities than any of the other types.
  • Even if your empire uses Crystalline or Organic ships, the majority of your building and maintenance costs will still be mineral. Ship Types do not change the ratio of Resources for the Components installed on them.
  • The Crystallurgy and Stellar Manipulation technologies both have buildings which gather multiple resource types. These are beneficial because they take up 1/3 the facility space that having all three resource gathering facilities do.
  • The Solar Generator from the Crystallurgy gathers resources according to the number of stars with a System. This maximizes their usage and can significantly reduce the amount of facility space required to maintain your resource gathering.
  • Improving the Planetary Value of the planet can greatly increase your resource yield. This can be done with the Value Improvement Plant.

4.2 - Storing Resources

Unlike many 4X Strategy Games, Space Empires V does not require that you have enough gathering at all times. Instead, you have the option to stockpile so that when your empire has too many ships or facilities, or an Event limits your resources, you may rely temporarily on your stock. In order to stockpile resources, you will have to have some storage facilities built on at least on of your planets. The following facilities will allow you to store resources:

Tips

  • In general, your storage is only accessed during heavy expansion phases. If you are building a lot of ships or facilities, make sure you have a few of these for when you start incurring the maintenance costs.
  • Researching Storage is dramatically cheaper than upgrading Extraction Technologies. To avoid deficits, a viable strategy is to research Storage and upgrade your facilities. Its considerably faster and cheaper and as a preventative measure buys you time for when you do start going low.

4.3 - Spending Resources

As stated before, Resources are used for everything that an empire desires to build. Facilities, Ships, Units and Components all require resources. Facilities all cost an amount according to the facility itself. Ships and Units cost resources according to their Design Type and the Components that the Ship or Unit has installed. To learn how to build these things, you may refer to these sections of the manual:

4.4 - Maintenance Costs

Just as everything requires Resources to build, most things also require constant maintenance. This maintenance is (mostly) automated and is approximately 25% of what you initially spent on the object. If you lack the resources to maintain your ships, after a certain time, your empire will start destroying Ships to try and rebalance itself again.

4.5 - Converting Resources

There are times when an empire will have an abundance of one Resource, but will be lacking in another. This is a good time to build a Resources Converter. Resource Converters will convert one resource into another at a marginal loss. While it is best to maintain your gathering and storage, the Resource Converter can get you out of some tight spots.

4.6 - Scrapping Ships and Units

If you find that you can't get your resource spending under control, you may have to scrap ships and units manually. If, however, you happen to have the Ultra - Recycler, you'll regain some of the resources you have spent. This is a good way to alleviate the impact of your military spending, as it becomes useful as you upgrade and retrofit your ship designs.

Tips

  • The Ultra - Recycler returns resources to you based on its level. But it will always take a cost. However, at maximum level (46), you will receive a full return of 80%!!
  • The Ultra - Recycler does not return resources for facilities, components or cargo.
  • You may scrap Ship and Bases from your Ships menu. This is often easier than finding the appropriate ship in ship.

4.7 - Remote Mining

Colonizing Planets and building facilities on them is not the only way to gain Resources. SEV also allows an empire to mine asteroids or empty planets for Resources. This process is called Remote Mining.

Tips

  • Remote Mining requires ships, and therefore maintenance costs. A good practice is to design your remote miners with minimal extraneous components
  • The more ships you have mining, the less you need Resource Gathering Facilities.
  • Remote Mining permanently decreases the Planetary Value for that Resource. This means that you can only Remotely Mine a particular location for a limited time.
  • You don't have to constantly check on your ships performing the Remote Mining. When they are done, they will notify you that they do not have orders.
  • Space Port are not required to be in the system to gather resources in that system.
  • Only one vessel can remote mine a sector each turn.

(incomplete)


Preceded by:
Research and Technology
Manual (SEV)
Section 4.0
Followed by:
Planet Development