Data Files (SEV)
From SEWiki
Contents |
Data Files
These Data Files contain all of the information used by Space Empires V. All of the files are plain text documents and easily readable in any plain text editor, such as Notepad. The files below are listed according to function or their associated game object.
Game Settings
Configuration files for the game environment of Space Empires V.
| Filename | Description and Use |
|---|---|
| Settings.txt | Contain the settings for the game. There are a wide variety of options ranging from base sight values to simple UI tweaks. |
| DebugSettings.txt | |
| Formulas.txt | Links the game to the formulas for Research Generation. |
| VictoryConditions.txt | The conditions for winning the game and their associated requirements. |
| ScoreWeighting.txt | Determines how much each Empire statistic counts when calculating the score. |
| HUDSettings.txt | Contains the UI settings for the Heads Up Dispay (HUD). This file actually only contains the locations of certain buttons and no other UI elements. All other UI settings are located in the Settings.txt file (see below). |
| MainFonts.txt | Contains the majority of the Font settings for the User Interface of the game. Many of the colors are not located here, however. These are located in Settings.txt (SEV) |
| HomeworldStartingFacilities.txt | Sets the facilities each Homeworld gets at the start of each game. |
Empire Statistics and Racial Abilities
Empire Statistics are abilities and modifiers to specific game numbers. Most of these have abilities associated with them
| Filename | Description and Use |
|---|---|
| GovernmentTypes.txt | |
| RacialTraits.txt | The Racial Abilities (chosen at Empire Creation), their costs and abilities. |
| SocietyTypes.txt | Society Type Names, their associated modifiers and abilities. |
| Happiness.txt | Lists Happiness levels and their effects on loyalty. |
Map Generation / Space Objects
These files contain the data for all objects associated with map generation. Additionally, these files also control the game aspects of these stellar objects.
| Filename | Description and Use |
|---|---|
| QuadrantTypes.txt | Contains the information about Quadrants needed for map generation. This includes the generation method, which systems they allow, and the placement of warp points. |
| SystemTypes.txt | Map Generation file containing the different types of systems, how many stellar objects there are, what types they may be, and how they are positioned. |
| StellarObjectTypes.txt | The Game information associated with stellar objects. Stellar objects include stars, planets, nebulae, black holes, asteroid fields, and warp points. |
| StellarAbilityTypes.txt | Gives the abilities of the different stellar object types. |
| PlanetPhysicalTypes.txt | List of the Planet Types (Rock, Ice, or Gas Giant). |
| PlanetSize.txt | Sizes of the natural and constructed Planets and their statistics. |
| AtmosphereTypes.txt | The different types of Atmospheres a Planet can have. |
| WarpTransitTypes.txt | The different types of Atmospheres a Planet can have. |
Research
Contained in these files are all of the technologies within the Technology Tree that an empire can research and the benefits they gain. Facilities and components are located here for several reasons:
- They are managed by the Technology Tree
- They contain configuration information relating directly to the Technology Tree
- and a modder must know the Tech Tree in order to create effective facilities and components.
| Filename | Description and Use |
|---|---|
| TechAreas.txt | This file contains the technology tree. |
| CulturalAchievements.txt | The effects gained by the Cultural Advancement part of the Technology Tree. When adding a Cultural Achievement, you must also create an entry in Tech Areas file. |
| EmpireGainedAbilities.txt | |
| Facilities.txt | Contains all of the data for all facilities that can be created on a planet. |
| Components.txt | Contains all of the data for all of the components. This is probably the largest data file in the game. |
| ComponentEnhancements.txt | All of the data for Mounts. |
Intelligence
This files are also tightly linked with Research. Since, however, Intelligence is such a strong aspect of the game, they have been listed separately.
| Filename | Description and Use |
|---|---|
| IntelFocusAreas.txt | List of Intelligence Focus Areas and their descriptions. |
| IntelligenceAchievements.txt | Intelligence Achievements gained by researching the Intelligence Focus Areas on the Tech Tree. |
Ships, Bases, Satellites, Troops, Units and Mines
| Filename | Description and Use |
|---|---|
| VehicleSizes.txt | Lists the Ships, Bases, Troops, Units (Satellites and Mines). Includes their statistics and abilities. By default, every vehicle has a technology requirement and sometimes two or more. |
| VehicleUnitTypes.txt | Takes the Vehicles from VehicleSizes.txt that have the types Satellite, Fighter, Troop, or Mine and lists their capabilities and storage statistcs. |
| Strategies.txt | |
| RepairPriorities.txt | Lists, in order, the priority in which component types are repaired on a vehicle. |
Fleets and Formations
Fleets are groupings of Ships. While these files do not contain actual Fleet information (unlike the other types), they contain the strategies, formations, and tasks that can be assigned to a given fleet.
| Filename | Description and Use |
|---|---|
| Formations_Fleet.txt | Determines how Ships are positioned in a Fleet. |
| Formations_TaskForces.txt |
Combat
These file contain the information necessary during combat. This data includes Damage Types, Combat Strategies. , and even Combat Experience.
| Filename | Description and Use |
|---|---|
| DamageTypes.txt | This file lists the types of damage a weapon can do. Damage Types determine how and which parts of an object is damaged in combat. |
| ShieldAndArmorLevels.txt | Lists, in order (from weakest to strongest), the armor and shield levels. This determines, largely, which protections a weapon must bypass when attacking an object with mulitple types of protection. |
| Strategies.txt | Lists and affects the behavior of Ship, Units or Troops. |
| ShipExperience.txt | Determines how Ships and Fleetsgain Experience. While most experience is gained for combat, this does include other methods of gaining experience as well. |
Graphic, Sounds and Effects
These files are used exculsively for the graphical and sound effects in the game. While some of the other files link directly to 3-D models and 2-D images, these files are exclusively for these purposes.
Flavor Text
These files provide text and names for various in-game elements. They are essentially lists of name and types used either by the game or may be chosen by the players themselves for their colonies, ships, etc. They do not affect the interface or functionality of the game in any way.
| Filename | Description and Use |
|---|---|
| AllianceNames.txt | This file contains all of the pre-supplied Names a player can choose when they create an alliance. |
| ColonyTypes.txt | This file contains the list of pre-supplied Colony Types a player may choose. |
| Demeanors.txt | This list of demeanors describes the general attitude of that empire. (chosen during Empire Creation) |
| DesignTypes.txt | The list of Design Types for ships, bases, troops and units. This is not to be confused with the ship types or ship names. This is simply so the game can filter for specific types of ships as the player designates their types. |
| RacePhysicalTypes.txt | List of Racial Physical Types. (chosen during Empite Creation) |
| RaceNames.txt | Pre-supplied names for the Race of the Empire. (chosen during Empire Creation) |
| EmperorNames.txt | Names for the emperor. (chosen during Empire Creation) |
| EmperorTitles.txt | A list of titles for the emperor. (chosen during Empire Creation) |
| EmpireNames.txt | A list of empire names that can both used by the computer for empire creation or may be chosen by the player for their own empire. |
| EmpireTypes.txt | |
| EventText.txt | The text for various |
| IntelligenceText.txt | Contains the text displayed when an Intelligence success or failure occurs. |
| TreatyNames.txt | The pre-supplied list of names that can be chosen by the player when asking for a treaty. |
| SystemNames.txt | Used by the game to randomly select names for the systems in the game. |
Localization Files
These files are provided to create localized versions of the game. If they turn out to be moddable (unlike in the English language version of Space Empires IV Deluxe), they could also be used for total conversion mods, for instance by replacing the three resource types with "ironium", "boranium", and "germanium"!
| Filename | Description and Use |
|---|---|
| HelpText.txt | Contain the settings for the game. There are a wide variety of options ranging from base sight values to simple UI tweaks. |
| MainStrings.txt |
