Colony Tech Mod 2
From SEWiki
A mod for SE4 by Jon MacLeod.
Based on the Colony Tech Mod by Ed Kolis. Overall the effects are the same as the Colony Tech Mod except players do not have to select a racial trait (Natives of different planet types cannot trade colonizer techs, while natives of the same type are allowed to). This is also a fully functional, playable mod. Other than the changes to colonizer techs and components, the mod is the same as the original SEIV Gold 1.91. (Note: when starting tech level is set to high, all players will be native to all planet types). Thanks to Imperator Fyron for noticing the 'getting the Hide tech from ruins' bug.
