Cloaking (SEIV)

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Cloaking

Ships and units can be cloaked and hidden from view by enemy empires.

You can launch/recover fighters/mines(not recover)/satellites, transfer cargo (or population), resource mine while cloaked.

You cannot colonize while cloaked.

Ships will decloak when out of supplies

Cloaked ships can get into combat if they encounter ships with right sensors that can "see" them.

You need to have > 0 supplies to cloak, even if using stealth armor which uses no supplies.

Cloaked ships can't be retrofitted.

To see a cloaked (level X) ship, you only need 1 kind of sensor (hyper optic, tachyon, gravitic, temporal, psychic) level X in the system. This sensor can be on any of your ships, bases or satellites, your ally's ship's or satellites (even the ship/sat that is cloaked!!!). This does not take into account storm/nebula effects.

Cloaked ships cannot perform stellar manipulation. (Quikngruvn)

Cloaked ships cannot sweep mines. (DavidG). A cloaked minesweeper will not uncloak to sweep a minefield.

Attacking with Cloaked ships/fleets: You must first give the order to Decloak before an attack. (Stone Mill) Only one ship in the fleet needs to be decloaked. (Grandpa Kim)

See also section ___________________ on the Cloaking Minister.



Preceded by:
Orders
Manual (SEIV)
Section 5.9
Followed by:
Movement


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