Attack and Defense Ships (SEIV)
From SEWiki
These designations only matter to the AI. Defense ships will stay in the AI's claimed territory. Attack ships will go anywhere. (Capnq)
Contents |
Direct Fire Weapon Ships
short range, long range, reload rate,
Missile Ships
max range, no need combat sensors,
Carriers
don't get hurt, missiles to assist, no need combat sensors
Boarding Ships
drops shields, BP's, crew quarters, security sta, shield regen,
Ramming Ships
armor, not shields, setting.txt... cobalt warheads, organic armor.
Drone Ships
Special Weapons Ships
Combination Ships
not good for tactical
| Preceded by: Ships and Bases | Manual (SEIV) Section 5.1 | Followed by: Support Ships |
