Armor (SEV)

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Manual (SEV)

There are various types of armor in Space Empires V.

Normal Armor

This is the regular armor made up of metal alloys that resist kinetic and energy based weapons.

Emissive Armor

Like normal armor, protects against kinetic and energy weapons, but also negates some amount of damage depending on its level (e.g. the first level deflects 30 points of damage, so any weapon inflicting 1 to 30 damage would not do its damage to the ship, and weapons doing more than 30 damage would have their damage reduced by 30) unless it`s an armor skipping weapon. Unlike in SE4, the "emissive effect" only triggers when the armor component itself is hit, and a hit which damages more than one emissive armor component will trigger the emissive effect repeatedly.

Crystalline Armor

This is the special armor type available to those with the Crystalline racial trait. It converts some of the damage done to it into shield energy (if the ship has shield generators which are not fully charged). The damage "converted" is still applied to the armor - it does not have an automatic damage-reducing effect like emissive armor.

Organic Armor

This is the special armor type available to those with the Organic racial trait. This armor can automatically repair itself rapidly enough to regenerate during combat. As of recent game patches, organic armor can regenerate even when the component is disabled or destroyed.

Scattering Armor

This armor is bulkier than standard armor, and not as tough per kT, but has the special property of preventing enemy ships from using long range scanners against the equipped ship, making it especially useful for cargo carrying vessels such as carriers and freighters, or really any ship you don't want the enemy to scan. It also provides a small defensive bonus should the ship engage in combat.

Stealth Armor

This armor is bulkier than standard armor, and not as tough per kT, but allows the ship to cloak at a low obscuration level without using any supplies, making it especially useful for raider ships or really any ship you don't want the enemy to see. It also provides a small defensive bonus should the ship engage in combat.


Preceded by:
Shields
Manual (SEV)
Section 2.5
Followed by:
Engines