Analyzing Ships (SEIV)

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FAQ for SEIV

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Analyzing Ships

Once you've captured or purchased an alien ship, you can take it to a space yard and analyze it. You may be able to get new tech like Rock Colony etc, but racial techs like organic and temporal will remain a mystery unless you've got those traits.

To analyse a ship, move it to a spaceyard (or move a spaceyard to it) and make sure the ship to be analysed is not in a fleet. Now click the scrap/ retrofit/ analyse button, or use the keyboard shortcut 'g'. You can now select the ship and the screen will tell you whether there is any tech on the ship that you don't already have.

You do NOT receive any scrap value for analysed ships.

A Caveat on Results

You can get ripped off when analyzing an enemy ship. Although the analyzer might show "minor" or "moderate", etc., if the enemy ship has racial techs which you do not possess, you will not get them.

Tech Levels Received

You get 1 level of technology for each "unique" component or hull size that you don't have. Therefore if you haven't researched Point Defense yet and analyze a ship with 2 Point Defense Cannon V's, you only get 1 level of PDC for analyzing that ship. However, if the ship had 1 PDC IV and 1 PDC V, you would get 2 levels of PDC for analyzing that ship because PDC IV and PDC V are different unique components. For this reason, you can make rapid tech advances by analysing carriers: The carrier hull gives you one level, and the fighter launch components another. Some mods split the fighter tech tree into different branches to avoid this.

Analyzing Racial or Unique Components

If you analyze a ship that has racial components, you will not get the racial technology unless you have the same trait the original owner has. You will not get unique technology from analyzing. (Challenge Space Yard 00:09, 15 September 2006 (BST))


Preceded by:
Capturing Ships
Manual (SEIV)
Section 6.5
Followed by:
Attacking Planets


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